WWE 2k22 finally came out last week, after a lot of hype and also dread behind it. This is due to the abysmal reception that WWE 2k20 got. 2K Games are busy rolling out patches so that fans can have the best experience in this year’s game.
Thankfully, fan expectations were met this time around as WWE 2k22 turned out to be a huge success. It boasted lots of improved visuals, an overhauled gameplay system and a lot more modes.
As previously reported, 2K Games recently released an update that addressed major crashing issues for the game. That is not all as the patch also gave lots of improvement to textures, hair, skin, and updated character likenesses of various stars, among other things.
GENERAL
General stability and performance improvements
Various cutscene improvements for MyRise
Improved hair/CAS part interactions
Improved skin and eye shaders for various Superstars
Updated character likenesses of various Superstars
Improved texture blending and materials on 100s of hair models
Changed the maximum number of favorite creators to 50
Implemented criteria for nWo standalone bonus content
Improved memory management of large numbers of logos when navigating multiple game modes and menus
Increased array limit for logos to accommodate large numbers of downloaded logos
Added and removed NG tags to improve CAS part combinations
General hair updates and improvements
General tattoo updates and improvements
GAMEPLAY
Addressed reported concerns where enemies might take low or no damagein specific engagements
Various prop and arena interaction improvements
Various cage collision improvements
Improved superstar AI in special circumstances in tag matches
Improved dive attacks vs. ladders
Improved ladder dismounts
Improved Superstar ally interactions in tag team steel cage matches
Improved finisher reversals during run-ins
Updated pyro in some entrances
Improved logo/embossing interactions in Create a Championship
Addressed reported concerns related to poses and Superstar registration during some reversals
Improved interactions with steel steps when they are placed in the ring
Improved Superstar interactions with ropes
Addressed reported concerns related to Spear 2 attack while referee is close to defender
Improved elimination behavior in Royal Rumble
Improved taunt buffs and meter gain from Submission loops
Improved Royal Rumble elimination setups by AI
Improved Superstar AI in special circumstances in tag matches
Tuned downtime values for some moves
Tuned rollout recovery times
Increased difficulty of button mash pin kickout when more than two finishers have been received
Increased illegal tag team stun duration for long tag matches
Addressed reported concerns of exploits where certain finishers could not be reversed
Tuned homing for Sweet Chin Music
Tuned elimination difficulty in Royal Rumble when less than 3 Superstars are in the ring
Tuned stun duration in relation to permadamage
Addressed reported concerns with Austin Theory’s finisher
ONLINE
General stability improvements
Addressed reported concerns with abandoned lobbies
Improved lobby performance with partial AI-populated matches
Addressed reported concerns with long (15+ match) online sessions
Improved performance of custom portraits in online lobbies
MyFACTION
Improved reward icon visibility for weekly Evo challenges
Addressed reported concerns regarding an exploit connected to weapon baiting in Faction Wars
Added MyFACTION nWo Standalone cards
WWE 2k22 also has an extensive lineup of DLC planned for the coming months, which include the likes of Machine Gun Kelly and Logan Paul as playable characters. Fans are glad WWE 2k22 is actually fun to play and that is what matters in the end.
What’s your take on this story? sound off in the comments!